WebRTC is a collection of communications protocols and application programming interfaces that enable real-time communication over peer-to-peer connections. This allows web browsers to not only request resources from backend servers but also real-time information from browsers of other users (read more on Wikipedia).
To get started, here's a quick blog post that covers the ways you can use WebRTC in desktop Windows applications. Here's a few more articles to get on board with the theory:
I assume you already familiar with things like TURN, STUN, signaling server.
The following articles will help you to find out what is the differences between these servers and how they used in our SDK
- Еnvironment: signaling, STUN and TURN servers
- Signaling server deployment and usage
- TURN server deployment and usage
Now you are ready to get know how to use WebRTC in our SDK
How to work with WebRTC samples
If you have any questions relative to Medialooks WebRTC you can try to find the answers here