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Alexander Bashlykov

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Latest activity by Alexander Bashlykov
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    Alexander Bashlykov commented,

    Harry, Have you tried a GPU-pipeline option with 1.7.16 version? And a new DirectX11-based preview with much better scaling?

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    Alexander Bashlykov commented,

    Harry, Thanks for the questions. I'm not sure that I understand you properly. What is your output? Is it a stream? or a device output?  Tell me a bit more detailed about the scenario, please.

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    Alexander Bashlykov created a post,

    What is the General Discussion?

    The General Discussion topic is a place where you can ask common questions about Medialooks and how to work with MPlatform and MFormats SDKs.   Feel free to get in touch!

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    Alexander Bashlykov created an article,

    SRT streaming

    Starting from 1.7.15.10276 we have added the SRT beta implementation, it's still under development but you already able to test it in early implementation. What is an SRT? Secure Reliable Transport...

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    Alexander Bashlykov created an article,

    Audio filters

    object::afilter property This feature is available for MPlatform SDK only. You can use audio filters for FFmpeg to manage audio of your sources (files, network streams, cameras, etc). With the filt...

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    Alexander Bashlykov created an article,

    Audio normalization (EBU R 128)

    This feature is enabled for MPlatform SDK only. Since the 1.7.15.10276 beta version, you can implement audio normalization according to EBU tech-3343 standard in accordance with R 128.  We implemen...

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    Alexander Bashlykov created an article,

    RMS, VU and LUFS audio meters

    Getting audio measurement Audio loudness information is kept in M_AUDIO_LOUDNESS structure. To get this information you should grab a frame from a source and get M_AV_PROPS structure from the frame...

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    Alexander Bashlykov created an article,

    Play while recording (PWR) feature

    With this feature, you can preview or even play out a media file while it is still being written to by another process. Playback while recording is available in both MFormats SDK and MPlatform SDK....

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    Alexander Bashlykov created an article,

    HEVC encoding for MacOS recognition

    By default, a file with HEVC video codec is created with "hev1" as a video codec ID. And on MacOS (QuickTime player or Final Cut Pro software) the file is not recognized as a proper HEVC ...

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    Alexander Bashlykov created an article,

    Configure CG before output

    MPlatform SDK For example, you use MFile object. You need to playback it on the main preview, create a CG configuration on another preview and then set this configuration for your MFile to output i...