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Andrey Bujmakov

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  • Redistribution Guidelines

    There are 2 ways to redistribute our DLLs with your application: with and without the registration of DLLs. Without DLLs registration In this case, you just copy your application to the deployment ...

  • When to use or not "object::" and "device::" prefixes for properties with MPlatform SDK?

    MFile, MPlaylist, MMixer and MLive All the properties for MFile, MLive, MPlaylist, and MMixer objects require "object::" prefix. For example: (myLive as IMProps).PropsSet("object::mirror", "horz");...

  • MFormats SDK release notes

    2.7.1.13217 - September 28, 2022 Input/output devices Bluefish AFD support PAL 16x9. No-video signal memory leak fix. No-video signal wrong video format fix. No-video signal animation disabled by ...

  • MPlatform SDK release notes

    2.7.1.13217 - September 28, 2022 Input/output devices Bluefish AFD support PAL 16x9. No-video signal memory leak fix. No-video signal wrong video format fix. No-video signal animation disabled by ...

  • MFile object properties

    The properties are stored in the system registry: [HKEY_CURRENT_USER\SOFTWARE\Medialooks\MPlatform\MFile] and can be set with the PropsSet method. Please refer to this article about prefixes for pr...

  • MFLive object properties

    The properties are stored in the system registry: [HKEY_CURRENT_USER\SOFTWARE\Medialooks\MFormats\MFLive] and can be set with the PropsSet method.  Name Default value Description extra_devic...

  • MMixer object properties

    The properties are stored in the system registry: [HKEY_CURRENT_USER\SOFTWARE\Medialooks\MPlatform\MMixer] and can be set with the PropsSet method. Please refer to this article about prefixes for p...

  • MWriter object properties

    The properties are stored in the system registry: [HKEY_CURRENT_USER\SOFTWARE\Medialooks\MPlatform\MWriter] and can be set with the PropsSet method. Please refer to this article about prefixes for ...

  • IMFAudioBuffer

    Operates an audio buffer. Methods BufferFrameChannelsAppend Appends audio channels from buffer to a specified frame, the number of samples retrieved from specified frame Syntax void BufferFrameChan...

  • M_AUDIO_TRACK_LOUDNESS

    Contains information about the audio track loudness Name Type Description arrEBUMode_I float Intermediate (from start) ‘EBU Mode’ metering, original and output audio.   arrEBUMode_M float Mo...