Avatar

Eugene D.

  • Total activity 26
  • Last activity
  • Member since
  • Following 0 users
  • Followed by 2 users
  • Votes 3
  • Subscriptions 9

Activity overview

Latest activity by Eugene D.
  • Avatar

    Eugene D. created an article,

    How to select GPU for decoding, processing and encoding

    GPU for decoding How to implement GPU-powered video decoding described in the article: https://support.medialooks.com/hc/en-us/articles/360000221371-GPU-powered-decoding If you need to decode diffe...

  • Avatar

    Eugene D. created an article,

    Getting frames from a third-party SDK

    General information This article will describe how to receive frames from a third-party SDK, using the Tencent Real-Time Communication (TRTC) SDK as an example. This SDK rendered video and audio fr...

  • Avatar

    Eugene D. created an article,

    SCTE-104 List of available Multiple Operation Message and XML

    Multiple Operation Message Therefore, the main XML parameters will be the same when sending any command: <SCTE104 line=12> <multiple_operation_message> <protocol_version>0</protocol_ver...

  • Avatar

    Eugene D. created an article,

    SCTE-104 List of available Single Operation Messages and XML

    Single Operation Messages This variable length structure carries a single instance of an operation (request or response as it will be normally termed) and whose structural details are provided belo...

  • Avatar

    Eugene D. created an article,

    Generation of new frames from WPF UserControl

    Here is the code that converts a window to a bitmap and then generates a frame from the bitmap that is converted to one of the standard formats and is sent to the output SDI: factory = new MFFactor...

  • Avatar

    Eugene D. created an article,

    Transparency processing

    To work with transparency (alpha channel), you must convert your original object to ARGB format with: M_VID_PROPS avprops = new M_VID_PROPS();avprops.fccType = eMFCC.eMFCC_ARGB32;m_objFile.FormatVi...

  • Avatar

    Eugene D. created an article,

    How to enable the GPU pipeline?

    Starting the 2.0 version of SDK, we added the GPU pipeline feature. You can process many SDK scenarios with the power of Nvidia, Intel, or AMD GPU cards. The GPU pipeline works with all Windows ver...

  • Avatar

    Eugene D. created an article,

    Screen Capture engine

    You can capture a whole screen, part of a screen or a window with Medialooks DXGI/DX11 ScreenCapture engine. You can use the engine as a video device in an MLive object in MPlatform SDK or in an MF...

  • Avatar

    Eugene D. created an article,

    NDI properties

    Input properties The properties are specific for MLive and MFLive objects. Name Default value Description ndi.initialize_on_create false Once enabled, an available NDI source is initialized ...

  • Avatar

    Eugene D. created an article,

    Modifying video with "crop", "rotate" and "mirror"

    Crop You can crop unnecessary part of a video with "crop" property. Its value is set in pixels and the format is: "cropFromLeft, cropFromTop, cropFromRight, cropFromBottom". You can use it to emula...